2. Good Practices & Classroom Examples (all)
2.1 Introduction
2.2. Biology: Vibe Coding Simulations in the Classroom
Predator–Prey Dynamics (Lotka–Volterra model) Subject: Biology · Grade: 9 (age 14–15) · Durat...
2.10. Programming: Assistance in selected tasks
Learn to program code without AI writing code Subject: Programming · Grade: 9 (age 14–15) · D...
2.3 English as a Foreign Language
Communicative Appropriateness in English Subject: English as a Foreign Language · Grade: 9 (age...
2.4. Social Studies: AI, Media and Reality
Can We Believe Everything We See? Subject: Social Studies · Grade: 5 (age 10–11) · Duration: 1 do...
2.5 Cross-Curricular: AI-Assisted Lesson Design
AI-Assisted Instructional Design Subject: Teacher Professional Development · Target Group: Teac...
2.6 History: Reconstruction of the past
A Day in Medieval Riga: What Can Sources Really Tell Us? Subject: History Grade · Target Group:...
2.7 Informatics / Natural Science: AI for a Real School Problem
Can AI Help Us Sort Waste at School? Subject: Informatics/Natural Science · Target Group: 7 (ag...
2.8 Mathematics: Can the Machine Actually Calculate?
A First Encounter with AI in the Primary Maths Classroom - Speech Recognition with the „Recheneul...
2.9 Example: Computer Science
2.10 Engineering: Trust, but Verify the Circuit
Does It Actually Work? Checking AI's Circuit Explanations Against Real Measurements Subject: Phys...
2.11 Art: Fingerprints of Style
Whose Brush, Whose Voice? Detecting Artists' Characteristics with AI Subject: Art & Literature ·...