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2. Good Practices & Classroom Examples (all)

2.1 Introduction

2.2. Biology: Vibe Coding Simulations in the Classroom

Predator–Prey Dynamics (Lotka–Volterra model) Subject: Biology  ·  Grade: 9 (age 14–15)  ·  Durat...

2.10. Programming: Assistance in selected tasks

Learn to program code without AI writing code Subject: Programming  ·  Grade: 9 (age 14–15)  ·  D...

2.3 English as a Foreign Language

Communicative Appropriateness in English Subject: English as a Foreign Language  ·  Grade: 9 (age...

2.4. Social Studies: AI, Media and Reality

Can We Believe Everything We See? Subject: Social Studies · Grade: 5 (age 10–11) · Duration: 1 do...

2.5 Cross-Curricular: AI-Assisted Lesson Design

AI-Assisted Instructional Design Subject: Teacher Professional Development  ·  Target Group: Teac...

2.6 History: Reconstruction of the past

A Day in Medieval Riga: What Can Sources Really Tell Us? Subject: History Grade  ·  Target Group:...

2.7 Informatics / Natural Science: AI for a Real School Problem

Can AI Help Us Sort Waste at School? Subject: Informatics/Natural Science  ·  Target Group: 7 (ag...

2.8 Mathematics: Can the Machine Actually Calculate?

A First Encounter with AI in the Primary Maths Classroom - Speech Recognition with the „Recheneul...

2.9 Example: Computer Science

2.10 Engineering: Trust, but Verify the Circuit

Does It Actually Work? Checking AI's Circuit Explanations Against Real Measurements Subject: Phys...

2.11 Art: Fingerprints of Style

Whose Brush, Whose Voice? Detecting Artists' Characteristics with AI Subject: Art & Literature  ·...